"Final Evolution" wasn't a marketing gimmick. It was a direct response to player feedback. Konami took the base engine of WE6 , dissected the AI’s defensive line, reanimated the goalkeeper’s save logic, and fundamentally altered the weight of the ball. The GameCube version wasn't a straight port of the PS2's Final Evolution; it was a parallel build, leveraging the GameCube’s unique architecture (and its mini-DVD capacity) to deliver a sharper, faster, more responsive match.