let gameLoop = setInterval(() => drawBackground(); drawBossHp(); drawSoul(); if (battleState === "ENEMY_TURN") updateAttack(); drawBullets(); drawDialog(); , 1000/60); </script> </body> </html>
function HandleAttack(attackid) -- The core script branch if attackid == 0 then -- Regular attack current_attack = "bones_attack" elseif attackid == 1 then -- ACT: Check current_attack = "special_check" end end Undertale Boss Battles Script
undyne = Undyne() battle(undyne)
: His battle is famously "unfair" because he subverts the game’s established rules—attacking first, using "Karmic Retribution" damage, and dodging your attacks. This isn't just a challenge; it's a scripted consequence of the player's choice to destroy the world. Omega Flowey you want a bad time
// Script: sans_intro() function sans_intro() // Override normal turn order if (global.turn_counter == 0) set_dialog("heh... you want a bad time?"); start_bone_attack(BONE_TYPE_FAST); battle_state = "DEFENDING"; you want a bad time?")
// Step event switch (state) case "player_turn": // Show menu, wait for input break; case "enemy_turn": // Run attack pattern based on turn count run_attack(turn); break;
// Second wave (diagonals) for (var i = 0; i < 4; i++) var laser_diag = instance_create_layer(200 + (i*100), 0, "Bullets", obj_laser_diag); laser_diag.direction = 45;