Textures.ini
[game#0D4A2B1C#0#0]
With the rise of DirectStorage (GPU decompression) and Mesh Shaders, the classic textures.ini is under threat. Modern games like Ratchet & Clank: Rift Apart stream textures based on PCIe bandwidth, not a manually set KB value. textures.ini
width=512 height=512
; This is a comment. The game will ignore this line. [Textures] ; DebugMode = 1 <-- Commented out, so debugging is off. CacheSizeMB = 512 <-- Active command. The game will ignore this line
A .ini file is an initialization file used by Windows and various software to store configuration settings. In the context of gaming, textures.ini is typically a plain-text mapping file. It tells the game engine exactly which image files (like .tga, .bmp, or .dds) correspond to specific surfaces, characters, or environmental objects in the game world. or .dds) correspond to specific surfaces
This section defines how the emulator should handle the texture pack. version = 1 : Required versioning. hash = xxh64