In this scenario, you need a different category of tool:
If the packer rotated a sprite to fit the atlas tightly, the extractor must automatically rotate it back to its original upright orientation during export.
Furthermore, Virtual Texturing (used in id Tech engines) is making traditional atlases obsolete, but until every game uses it, the humble texture atlas extractor remains an essential tool in every digital artist's toolkit.
The tool loads the PNG/JPG atlas file (e.g., character_sheet.png ) and the metadata file (e.g., character_sheet.atlas or .json ).
In this scenario, you need a different category of tool:
If the packer rotated a sprite to fit the atlas tightly, the extractor must automatically rotate it back to its original upright orientation during export.
Furthermore, Virtual Texturing (used in id Tech engines) is making traditional atlases obsolete, but until every game uses it, the humble texture atlas extractor remains an essential tool in every digital artist's toolkit.
The tool loads the PNG/JPG atlas file (e.g., character_sheet.png ) and the metadata file (e.g., character_sheet.atlas or .json ).
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