Shaderx6 Pdf !!better!!

: On page 257, you'll find the groundwork for Exponential Shadow Mapping , which offers a memory-efficient alternative to Variance Shadow Mapping (VSM) with fewer light-bleeding artifacts.

: Edited by Tom Forsyth, this section covers topics like fast evaluation of subdivision surfaces on Direct3D 10 and real-time mesh simplification. shaderx6 pdf