: Highlights player locations, names, and distances through walls, allowing you to track the Murderer or Sheriff at all times.
DUEL_UPDATE.OnClientEvent:Connect(function(payload) if payload.action == "Queued" then showMsg("Queued for duel.") elseif payload.action == "start" then showMsg("Duel found. Starting in " .. tostring(payload.countdown)) elseif payload.action == "countdown" then showMsg("Duel starts in " .. tostring(payload.time)) elseif payload.action == "begin" then -- assign roles randomly by server order: roleIndex 1 = murderer, 2 = sheriff (swap for fairness) currentDuel = payload.duelId local roleIdx = payload.roleIndex local isMurderer = (roleIdx == 1) -- deterministic; server assigned index 1/2 in StartDuel order -- give tools locally (server should actually give tools securely; this is visual) -- request server to give real tools or trust developer Server to clone tools to Backpack showMsg("Duel begun. You are " .. (isMurderer and "Murderer (knife)" or "Sheriff (1 bullet)")) end end) ruby hub murderer vs sheriff duels script sh new
For a visual guide on how these scripts are generally applied in-game: : Highlights player locations, names, and distances through
if DuelInProgress then Announce("TIME UP! The Murderer has escaped!") EndDuel() end end) end tostring(payload
: Allows you to run or perform actions without being limited by the game's stamina bar. Performance and Usability
Be extremely cautious when downloading executors or copying scripts from unknown sources, as they may contain hidden viruses or "loggers" meant to steal your account info.