Reshade Rtgi 0361 High Quality -
(Pascal Gilcher). It is designed to simulate ray-traced lighting effects in games that do not natively support them by using the game's "depth buffer" to calculate how light should bounce off surfaces. Core Features & Visual Impact Global Illumination (GI):
Because it is a post-processing effect, it only "sees" what is currently rendered on your screen. It cannot calculate light from objects behind the camera or hidden behind other objects. Performance Impact reshade rtgi 0361
Extract the Shaders and Textures folders into your game's reshade-shaders directory. (Pascal Gilcher)