Strauzek’s signature contribution: . Textures likely include diffuse, roughness, normal, and ambient occlusion maps.
Mention 3DC tools, plugins, or post-processing software (like Photoshop or Premiere) used to achieve the final look. Quiet Cell 2 - Xordel and Strauzek Collab - 3DC...
Below is a draft for a paper.
Since this appears to be a niche creator collaboration, here is how you can access the official instructions or community tips: Strauzek’s signature contribution: