Opengl Es 31 Android Top Official

: An interface you must implement to handle the drawing lifecycle: onSurfaceCreated()

OpenGL ES 3.1 is a major update to the 3D graphics API designed specifically for mobile and embedded devices, officially supported starting with Android 5.0 (API level 21) . Its most significant contribution is bringing GPU compute opengl es 31 android top

Applying complex blurs or computer vision algorithms in real-time. : An interface you must implement to handle

: Allows developers to mix and match vertex and fragment shaders independently without an explicit linking step, increasing flexibility. increasing flexibility. Even on top-tier devices

Even on top-tier devices, bad practices kill frame rates. Follow these :