If gravity increased in Update() (frame rate dependent), a player on 144 FPS would experience slightly different gravity deltas than one on 60 FPS, even with Time.deltaTime , due to floating-point accumulation over many small steps. FixedUpdate guarantees consistency across all devices. The malevolent planet becomes deterministic—hostile in the same way for every player.
yield return new WaitForEndOfFrame();
Are you trying to fix the mentioned in recent status reports? malevolent planet unity2d day1 to day3 public fixed
Players reported that Day 2 originally triggered “toxic fog” alongside “earthquake fissures” simultaneously, creating an unwinnable state. The introduces a cooldown between global events. If gravity increased in Update() (frame rate dependent),