Selector Xml — Life

For a production system, you would implement a that advances through target IDs.

While many modern games have moved toward JSON for data exchange, LifeSelector and similar interactive video platforms stuck with XML for several reasons: Strict Validation:

The true power of a Life Selector XML lies in conditional choices. Not every option should always be available. For example, studying medicine should require a certain knowledge level. Marrying a noble might require wealth or status.

<option id="marry_noble" requires="wealth.gt.50 AND status.eq.noble"> Marry into the royal family. <effect happiness="+40"/> </option>

For a production system, you would implement a that advances through target IDs.

While many modern games have moved toward JSON for data exchange, LifeSelector and similar interactive video platforms stuck with XML for several reasons: Strict Validation:

The true power of a Life Selector XML lies in conditional choices. Not every option should always be available. For example, studying medicine should require a certain knowledge level. Marrying a noble might require wealth or status.

<option id="marry_noble" requires="wealth.gt.50 AND status.eq.noble"> Marry into the royal family. <effect happiness="+40"/> </option>