). This ensures that as soon as a player respawns, the script immediately kills them again. Exploiting Vulnerabilities

Exploiting poorly coded "Damage" events that don't verify the distance or source of the attack.

Implement server-side debounces (cooldowns) on all combat actions to prevent high-frequency looping.

Roblox’s moderation systems (e.g., / Hyperion) are becoming increasingly sophisticated. When you run a loop that spams kill commands to the server every 0.1 seconds, it creates an unmistakable traffic pattern. The server logs will show thousands of remote fires coming from a single client in seconds—a clear sign of exploiting. This leads to a permanent ban (Account Deletion) .

-- Example of a simple loop kill script local function killAllLoops() -- Assuming loops are stored in a table or can be identified by a specific tag for _, loop in pairs(loopsTable) do if loop.isRunning then loop:stop() end end end