local flipEffect = Instance.new("ParticleEmitter") flipEffect.Texture = "rbxassetid://123456789" -- Smoke or dust trail flipEffect.Parent = character.Torso
local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = Vector3.new(0, FLIP_POWER, 0) bodyVelocity.Parent = rootPart - FE - BackFlip FrontFlip Script - Check This ...
for smooth, physics-based rotation that works across the server (FilteringEnabled). The Script (LocalScript) Place this in StarterCharacterScripts UserInputService = game:GetService( "UserInputService" Players = game:GetService( player = Players.LocalPlayer character = player.Character player.CharacterAdded:Wait() humanoidRootPart = character:WaitForChild( "HumanoidRootPart" isFlipping = performFlip(direction) isFlipping isFlipping = -- Create Physics Rotation av = Instance.new( "AngularVelocity" local flipEffect = Instance
Alright, time to start drafting the paper with these considerations in mind, keeping explanations clear and examples relevant. math.huge) bodyVelocity.Velocity = Vector3.new(0
Use playing:Loadtime to add a whoosh sound that triggers at exactly 180 degrees of rotation.