Drive Cars Down — A Hill Script !!install!!
-- Function to spawn a car local function spawnCar() local newCar = carModel:Clone() newCar.Parent = workspace
Grass vs asphalt friction matters. float friction = surfaceType == "Asphalt" ? 1.0f : 0.4f; brakeTorque *= friction; drive cars down a hill script
screen.mainloop()
You can expand on this basic simulation by adding more features such as user input to control cars, more complex hill shapes, varied car properties, and collision detection between cars or with the boundaries of the hill. -- Function to spawn a car local function