@Override public void keyPressed(KeyEvent e) // Handle user input if (e.getKeyCode() == KeyEvent.VK_UP) // Move player up board[playerX][playerY] = 0; playerX--; board[playerX][playerY] = 1; else if (e.getKeyCode() == KeyEvent.VK_DOWN) // Move player down board[playerX][playerY] = 0; playerX++; board[playerX][playerY] = 1; else if (e.getKeyCode() == KeyEvent.VK_LEFT) // Move player left board[playerX][playerY] = 0; playerY--; board[playerX][playerY] = 1; else if (e.getKeyCode() == KeyEvent.VK_RIGHT) // Move player right board[playerX][playerY] = 0; playerY++; board[playerX][playerY] = 1;
The game was designed to be highly portable across various hardware configurations of the era. Feature Specification Java ME (.jar), BlackBerry, and later Android emulations Primary Resolution diamond rush java 320x240 jar link
If you're unable to find the game through these methods, consider reaching out to communities or forums dedicated to Java games or mobile gaming; members might have archives or links to the game. @Override public void keyPressed(KeyEvent e) // Handle user
Modern mobile games are often designed to be "comfortable," offering rewards just for logging in. Diamond Rush had no mercy. It adhered to the old-school philosophy of gaming: Diamond Rush had no mercy