Video games, webcomics, and social media content like memes and live streams.
For two hours, Leo ran, solved puzzles, and wept. He held a conversation with a ghost that was actually a deepfake of his own grandfather, generated from old home videos Mira had uploaded. That was the kicker. The most potent entertainment wasn't fiction anymore. It was hyper-personalized nostalgia.
The Digital Renaissance: How Entertainment and Media Content is Rewiring Our World