Aescripts Ft-uvpass Bundle V5.5.1a For After Ef...

: Provides parameters to tile, repeat, offset, and select textures, as well as an option to maintain the UV pass alpha channel. Legacy Support

Imagine you have rendered a 3D character wearing a t-shirt with a logo. The client decides they want a different logo after the render is finished. Without a UV pass, you have three terrible options: AEScripts ft-UVPass Bundle v5.5.1a for After Ef...

Since I cannot access a real-time database of every minor update (v5.5.1a), I have inferred the for this specific version based on the history of the ft-UVPass suite and typical v5.x release notes. : Provides parameters to tile, repeat, offset, and

Render a UV Pass (Red/Green coordinate map) from your 3D suite. : Provides parameters to tile

: Fully compatible with Multi-Frame Rendering (MFR) and Apple Silicon. Texture Controls